Nubian MeG list

 This is a really bad army, full stop. Yes, there are things you can do to improve it, yes you can make it resilient, but what you can't do is take away its main weakness.

Firstly, a Talented CinC, a Competent ally, a Talented Sub and a Competent Sub I believe.

5 6s of Average, Experienced Bows, with Fleet of Foot who are TRIBAL Loose and unprotected. 

3 8s of the same but this time they're skilled.

2 9s of Average, TRIBAL Loose Protected Melee Expert only foot.

1 8 of Superior Egyptian Short Spear Melee Expert, Drilled Loose Protected.

1 8 of the same but these are Average non Melee Experts.

1 6 of Poor Unskilled Drilled Loose Unprotected Bows.

2 9s of Poor Skilled Bow Combat Shy Skirmishers and 1 9 of the same but these are Experienced.

The main weakness is that 10 of the 16 UGs are Tribal. Absolutely ridiculous to try and manoeuvre, and, as a result, even with the Egyptian ally, the army struggles to get decent matchups. Fleet of Foot means, to an extent, you don't have to double move on the first move. 

I haven't listed the fact that all the TuGs are loose is a disadvantage because if this army gets lots of rough terrain, it can be ok. Some saving grace is this army shouldn't be outscouted by 100% too often because of its Scouting of 2.

There are just far too many Tribal troops in the Nubian army and that's why I gave up on it. One good thing is that it provides challenges with its amount of Skilled shooting.

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