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Showing posts from September, 2021
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 Game between 5 Hegemons and Later Sargonid Assyrians Hammy's opening hand. Better than mine but not by too much. Final casualties of the Chinese. Including an 8 base Di Devastating Charger unit which suffered 9 wounds in 3 shooting rounds from a 6 base Cimmerian Tug. 1 in 19683 chance of happening. Holes have started to appear in both armies. The Cavalry unit on my right had ripped apart 2 Chariot units with a flank charge. Ouch. However, at this point I've killed 2 Tugs and 1 SuG. My revolting and extremely rare first hand.  Initial deployment of the armies. On Monday the 30th of August, I played Hammy again. 5 Hegemons against Later Sargonid Assyrian. The game was very vicious and in truth seemed slightly closer than the score of 6-15 to the Assyrians suggested. At one point, I made a mistake of moving something after Hammy passed early, which allowed him to make crucial movements later on in the turn.  I was outscouted by 40%, and I had elected to invade. I made a schoolboy

Nubian MeG list

 This is a really bad army, full stop. Yes, there are things you can do to improve it, yes you can make it resilient, but what you can't do is take away its main weakness. Firstly, a Talented CinC, a Competent ally, a Talented Sub and a Competent Sub I believe. 5 6s of Average, Experienced Bows, with Fleet of Foot who are TRIBAL Loose and unprotected.  3 8s of the same but this time they're skilled. 2 9s of Average, TRIBAL Loose Protected Melee Expert only foot. 1 8 of Superior Egyptian Short Spear Melee Expert, Drilled Loose Protected. 1 8 of the same but these are Average non Melee Experts. 1 6 of Poor Unskilled Drilled Loose Unprotected Bows. 2 9s of Poor Skilled Bow Combat Shy Skirmishers and 1 9 of the same but these are Experienced. The main weakness is that 10 of the 16 UGs are Tribal. Absolutely ridiculous to try and manoeuvre, and, as a result, even with the Egyptian ally, the army struggles to get decent matchups. Fleet of Foot means, to an extent, you don't have